Arcade Flight Sim Major Update
- Philip Apple
- Dec 20, 2024
- 1 min read
Alot new features added since my last blog post. It's becoming a lot more of a complete experience or at least the frame work for makinmg a complete experience.
Voice Lines
I've added a bunch of voice lines that trigger with certain actions. Along aside these voice lines is a custom subtitles blueprint.
Example how voice lines work
I have implemented a Sam system
Working Counter Measures
Weapon Switching
The Code
Subtitles






Sam system/Countermeasures

How I Spawn the flares
My sam begin overlap

Event tick and fire away. In an event tick every .2 seconds a widget flashes a warning to the player
The collision for detecting if a valid target is within the target area if so and if it's player damage the player and destory itself. If a flare destory itself and play a voice line.
Check see if a flare is within the target area and if so set the new target to the flare

Weapon Switching


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