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Arcade Flight Sim Major Update

  • Writer: Philip Apple
    Philip Apple
  • Dec 20, 2024
  • 1 min read

Alot new features added since my last blog post. It's becoming a lot more of a complete experience or at least the frame work for makinmg a complete experience.


Voice Lines

I've added a bunch of voice lines that trigger with certain actions. Along aside these voice lines is a custom subtitles blueprint.



Example how voice lines work





I have implemented a Sam system



Working Counter Measures



Weapon Switching




The Code


Subtitles


My struct for the data table
My struct for the data table

The data table it self
The data table it self

How I spawn the subtitle
How I spawn the subtitle

The Marco itself
The Marco itself

Example of a blank subtitle
Example of a blank subtitle

the code for the widget
the code for the widget

Sam system/Countermeasures


My flare particle system
My flare particle system

How I Spawn the flares


My sam begin overlap




End overlap
End overlap

Event tick and fire away. In an event tick every .2 seconds a widget flashes a warning to the player


The collision for detecting if a valid target is within the target area if so and if it's player damage the player and destory itself. If a flare destory itself and play a voice line.




Check see if a flare is within the target area and if so set the new target to the flare


The two-sphere collisions
The two-sphere collisions

Weapon Switching


Widget code
Widget code

Player pawn code
Player pawn code

 
 
 

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