Super Slam Jam Dev Log 4
- Philip Apple
- Jan 16
- 1 min read
Hello and welcome back to my blog. The project is currently sprinting toward the finish line. Although I missed the end-of-year window, the project doesn’t have much work left to be done. Right now, the game is, in a sense, feature-complete. I’ve added all the core features I wanted to, and all that’s really left is bug squashing and getting some art and animation assets in place. This means that, hopefully by late January and hopefully not February a playtest should be in order before launching the game.
New and Improved Court

New Ball Management System
I've added a ball management system that prevents the ball from going out of bounds.
New Game Setting Menu
There is now a menu that allow change the in-game settings
Auto Team Sorter
I started work on sorting team fuctioanity all though it isn't finished as of yet.
That's All For Now
That's all for now. By my next blog, I hope to announce a play test of this game, so we shall see. I've also begun laying the groundwork for my next project. For a hint on what inspired it, let's just say. "Your fruit killing skills are remakable"

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