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Super Slam Jam Dev Log 6
Great new Super Slam Jam is for all purpose fully playable. This mean you can expect a play test in next few weeks. With that said what's next for the project. As of now I don't really have much to add. Anything else would most just be animations or assets-related features. I feel like I accomplished all the goals I've set out for the project so I don't realy any desire carry the project out further. This mean I can fully pivot my attention to my next project. Next Project So
Philip Apple
2 days ago2 min read
Super Slam Jam Dev Log 5
So I think the time has finally come. I expect in the next two or three weeks to definitely have a playtest ready. As of now there really isn’t any more features to add; anything else really would just be stress testing and polishing. This also means most stuff left is fixing bugs for the playtest, so really I have nothing to show. However, don’t fret. I do have a sneak peek at my next project. Video
Philip Apple
Jan 301 min read


Super Slam Jam Dev Log 4
Hello and welcome back to my blog. The project is currently sprinting toward the finish line. Although I missed the end-of-year window, the project doesn’t have much work left to be done. Right now, the game is, in a sense, feature-complete. I’ve added all the core features I wanted to, and all that’s really left is bug squashing and getting some art and animation assets in place. This means that, hopefully by late January and hopefully not February a playtest should be in or
Philip Apple
Jan 161 min read


Super Slam Jam Dev Log 3
Hello and welcome back to my blog. Progress these past weeks has mostly been behind the scenes. So not many sexy features show off. The main thing I worked on is power-ups. So far, i have 3 implemented ed with the last one not quite ready to show off. Bullet Time Power Up I added a bullet time power-up to my game. It works by slowing down everyone else's games while keeping the user's game running at normal speed. Energy Drink Power Up Rather simple power-up that just increas
Philip Apple
Dec 5, 20251 min read


Super Slam Jam Dev Log 2
Hello and welcome back to my blog. This week got quite a bit done; however, it wasn't as much as last blog due to changing properties. Do not fret, though, because I still plan to have this game done by the end of the year. Functionally speaking the game is a completely playable state it just needs more polish and a few missing features that add depth to the gameplay loop. Lobby and New Score System I've added a lobby system as well as a new score system to my game. The score
Philip Apple
Nov 7, 20251 min read


Super Slam Jam Dev Log 1
Hello and welcome back to my blog. Now this isn't Task Force Sovereign, and you'd be right. Task Force Sovereign is currently being out on the backlog. The reason being is that I told myself I wanted to release my first game this year on Steam, and way things are going TF SV isn't going to be ready in any form for that. TFSV is a long-term project, but there is a saying, "perfect is the enemy of good. " While I'd like TF SV to be my main focus, I'd rather build my portfolio w
Philip Apple
Oct 17, 20251 min read


Task Force Sovereign Dev Log 16
Welcome back to the TF Sovereign blog. Progress has been steady, but I feel like it's going at a good pace so far. Without further ado,...
Philip Apple
Sep 26, 20251 min read


Task Force Sovereign Dev Log 15
Hello and welcome back to my dev log. I've made margin progress since last time, mainly a lot of behind-the-scenes bug squashing and...
Philip Apple
Sep 5, 20251 min read


Task Force Sovereign Dev Log 14
Hello and welcome back to the biweekly blog. The progress over the past two weeks has been slow but steady. Not alot of flashy details to...
Philip Apple
Aug 22, 20251 min read


Task Force Sovereign Dev Log 13
Hello and welcome back to my blog post. I've got alot of work done behind the hood and two shiny new toys to show off, but before that, I...
Philip Apple
Aug 8, 20252 min read


Task Force Sovereign Dev Log 12
Hello and welcome back to my blog. Made quite a progress since last time. Prototype respawn point and customization A Rework of Weapon...
Philip Apple
Jul 25, 20251 min read


Task Force Sovereign Dev Log 11
Hello and welcome back to my blog. I've gotten quite a bit of work done in the last four weeks? Among the work is plenty of bug fixes...
Philip Apple
Jun 27, 20251 min read


Task Force Sovereign Dev Log 10
Hello and welcome back to my blog. I've made quite been progress since the last blog showcase. The loadout system is almost fully...
Philip Apple
May 30, 20251 min read
Task Force Sovereign Dev Log 9
Progress has been made. After two weeks of not making much progress, I finally fixed problems with my chat system. Camera shake and...
Philip Apple
May 16, 20251 min read
Task Force Sovereign Dev Log 8
Not a lot of progress, so I don't have much to share. I spend most time working on my Chat system with very little progress to show for...
Philip Apple
May 2, 20251 min read


Task Force Sovereign Dev Log 7
I've been making steady progress on my project. Due to personal family matters, I was out of the country for a good chunk of this week....
Philip Apple
Apr 18, 20251 min read


Task Force Sovereign Dev Log 6
More work has been done on the project, and there is a lot more on the other server side of things, so there are no sexy gameplay...
Philip Apple
Apr 4, 20251 min read


Task Force Sovereign Dev Log 5
Alot of work has been done since last week. On the back of things, I fixed a bunch of bugs. I'm making steady progress with the game. I...
Philip Apple
Mar 21, 20251 min read


Task Force Sovereign Dev Log 4
Welcome back to my bi-weekly blog. I made alot progress since last time mainly polishing up existing features and fixing bugs. Revive...
Philip Apple
Mar 7, 20251 min read


Task Force Sovereign Dev Log 3
Welcome back to my bi-weekly dev log. I made a bit more progress since last time.. Made some progress on my health system. Add the...
Philip Apple
Feb 21, 20252 min read
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