Super Slam Jam Dev Log 6
- Philip Apple
- 6 minutes ago
- 2 min read
Great new Super Slam Jam is for all purpose fully playable. This mean you can expect a play test in next few weeks. With that said what's next for the project. As of now I don't really have much to add. Anything else would most just be animations or assets-related features. I feel like I accomplished all the goals I've set out for the project so I don't realy any desire carry the project out further. This mean I can fully pivot my attention to my next project.
Next Project
So last blog, I showed a sneak peek of my next project. As of now, the project is code-named Project Warfighter. So what exactly is Project Warfighter? Project Warfighter is my attempt at creating the foundation for a clone of the Call of Duty campaign system, more specifically a clone of the OG Modern Warfare trilogy. The purpose is to create a pipeline that allows me to create missions and have them be playable without editing the functions.
So far I aim for two campaign missions and two Spec Ops missions. I want to create one stealth mission and one typically set-piece level. For Spec Ops, I want one traditional Spec Ops mission and one survival mode Spec Ops mission.
To get something out of the way, this is a single-player project, so there won’t be a multiplayer component. I will not attempt to recreate the CoD multiplayer. This may be something I can return to in the future, but as of now this will remain multiplayer-free.
Traning Day
Training Day is more or less just a test hub and tutorial for the game. I don't count towards my final mission count.
Mission Fail Screen
A look at my mission fail screen
That's All For Now
That's it for this blog. By next blog, I hope I have more this mission to show off.

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